Technical Artist [Canada]


 

Company Description


Ironbelly Studios is comprised of a talented, passionate and dedicated number of game developers from all corners of the globe. Our focus is on creating high quality entertainment experiences as well as providing outsourcing services at a fraction of the cost seen elsewhere.

From humble beginnings Ironbelly has grown to be one of the most trusted names in the indie development space, working on over 300 projects in our 14 years of service, ranging from AAA titles such as Gotham Knights down to small mobile titles. We bring passion and experience together and look for people who put games and their creation in the center of their world.


Job Description


Day to day responsibilities:

  • Collaborate with artists and programmers to ensure the proper functioning of assets in our games

  • Ensure optimal production pipeline and workflow

  • Develop tools that help artists improve their work in production

  • Work with Art Leads, Technical Directors, and QA to ensure all assets meet technical requirements

  • Set performance and spec standards and expectations for characters and environments

  • Write and keep updated documentation on tools, methods, training, processes and limits of the engine for reference and future reference

  • Align with engineers and testers to resolve in-game problems to ensure everything is 100% bug-free and shippable


Qualifications


What you bring to the table:

Background: BA in Digital Arts, Mathematics, Engineering or Computer Science or similar field. Or the equivalent in years of experience and feel comfortable working with both art and science.
Experience:

  • 3+ years working with Game Engines (preferably Unreal)

  • Experience with Source Control (Git, Perforce, Mercurial)

  • Experience in working with 3D development software (3DS Max, Maya, Blender, Motion Builder)

  • Experience in open world projects

  • Comfortable collaborating with artists, programmers and technical directors

Technical knowledge:

  • Modeling & Texturing

  • VFX

  • Procedural

  • Shaders / Materials

  • Cascade and/or Niagara

  • Rendering & Post Processing

  • Scripting/Tools Development (bonus)

English language proficiency.


Additional Information

  • Perks and Benefits:

Competitive salary

Discretionary bonus system based on performance

Flexible holiday allowance paid into each pay cheque for you to accumulate and use as and when you wish


 

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